Ein Joker und zwei Zweier oder umgekehrt wäre aber möglich. Wer ausmachen möchte, also einen Canasta ablegen will, der muss mindestens einen bereits. Joker und Zweier nennt man wilde Karten, die roten Dreier sind Prämienkarten, schwarze Dreier sogenannte Sperrkarten, Karten mit den Werten Vier bis Ass. Ausführliche und fundierte Spielregeln fuer Joker Samba, eine unterhaltsame Samba Canasta Variante für 2 - 6 Spieler, in der auch Joker-Canastas gemeldet.
Canasta SpielregelnDabei zählen Zweien und Joker nicht. Die Karten werden einzeln gegeben. Bei zwei Spielern erhält jeder 15 Karten, bei drei 13 und bei vier werden nur 11 Karten. Joker: 50 Punkte; rote Dreien: Punkte; schwarze Dreien: 5 Punkte. Das Kartenspiel. Spielvorbereitung. Vor Beginn einer Partie werden die. Echter Canasta (ohne wilde Karten) Punkte. Echter Canasta nur aus wilden Karten. (Joker und 2en) .. Punkte. 4 rote 3en auf einer Seite.
Joker Canasta Step 1: Object of the Game VideoWhat is Canasta? How Do You Play?
Besides these modifiers, the rest of the standard rules apply to this form of the game as well. This time, each time just has 2 players rather than one.
In this case, players opposite of each other are on a time. Each players is dealt only 11 cards on the deal. Similarly to 3 player Canasta, the player to the left of the dealer cuts, and the player to his right goes first.
Again, play continues around the table in a clockwise motion. All other rules are consistent with the standard variation. The first and most important tool in Canasta is the cards.
Most importantly, you need a dual deck of cards with all Jokers. Buying a ready-made set of Canasta cards like this one is great because you know all the cards are there, but the also mark the cards with the point values.
This makes it very easy to count points at the end of the hand. In addition, Canasta Set comes with a revolving tray for both the remaining deck and also the discard pile!
Shuffling cards can be a difficult task when playing Canasta since there are cards essentially 2-decks of cards , especially if you have small hands.
Growing up, we always had a card shuffler that accommodated at least 2 decks of cards at once. The player may meld some cards and must do so if taking the discard pile.
Each turn must be ended by discarding one card face-up on top of the discard pile. A player may always opt to draw the top card of the face down pile.
You can only take the discard pile if you can meld its top card, combined with cards from your hand if necessary.
There are additional restrictions on taking the discard pile if it is frozen against your partnership see below. But first let us consider the case where the discard pile is not frozen against you.
In that case, if the top card of the pile is a natural card from four up to ace , you can take the pile if either:. The procedure for taking the pile was described in the general rules.
You must show that you can use the top card in a valid meld before you are allowed to pick up the rest of the pile. After picking up the pile, you can then make further melds.
For example, if there is a five on top of the pile and another five buried, you cannot use a single five in your hand to take the pile and meld the three fives.
But if you have two fives in your hand you can meld these with the five on top of the pile, take the pile, and then add the other five to this meld.
Note that you can never take the discard pile if its top card is a wild card or a black three. Note also that it is not necessary to take the discard pile in order to meld.
If you wish, you can meld after drawing from the stock. When the discard pile is frozen against you, you can only take it if you hold in your hand two natural cards of the same rank as the top card of the discard pile, and you use these with the top discard to make a meld.
This meld can either be a new one, or could be the same rank as an existing meld belonging to your partnership, in which case the melds are then merged.
For example, suppose the pile is frozen against us and our team already has a meld of 4 sevens on the table.
If the player before me discards a seven, I cannot pick up the discard pile unless I have two further sevens concealed in my hand.
If I do have 2 sevens in my hand, I can add them and the discarded seven to our meld making a canasta , and take the pile. If your partnership has not yet melded, then in order to meld, the total value of the cards you lay down must meet a minimum count requirement.
This requirement depends on your partnership's cumulative score from previous hands as follows:. To achieve this count, you can of course put several melds at once, and the melds can be of more than the minimum size of three cards.
The standard values of the cards you play are added to check whether the requirement has been met. We have seen that if you have not yet melded, the discard pile is frozen against you.
Therefore, in order to achieve the minimum count, you must either meld entirely from your hand after drawing from the stock, or you must use two natural cards from your hand which match the top card of the discard pile.
In this second case, you can count the value of the top discard, along with the cards you play from your hand in this and any other melds, towards the minimum count.
You cannot count any other cards in the pile which you may intend to add in the same turn. Example: there is a king on top of the discard pile and a king and a queen buried in the pile.
You have two kings, two queens and a two in your hand. If your initial meld requirement is 50, you can meld K-K-K, Q-Q-2 using the king from the top of the pile, for 70 points.
You can then add the king and queen from the pile to these melds in the same turn if you wish. But you could not make this play if you needed a minimum count of even though the king and queen from the pile are ultimately worth a further 20, you cannot include these towards your initial requirement.
Bonuses for red threes, canastas and so on cannot be counted towards meeting the minimum. Even if you have a complete canasta in your hand, you are not allowed to put it down as your initial meld if the total value of its individual cards does not meet your minimum count requirement.
There is just one exception to the minimum count requirement. Suppose that your team has not yet melded, and that having drawn from the stock you are able to meld your entire hand including a canasta.
In this case you may meld you whole hand with or without a final discard and go out without having to meet any minimum count requirement. In doing this you will score the extra bonus for going out concealed.
This option remains available to a player who has exposed red threes, provided that they have not melded anything else.
The play ends as soon as a player goes out. You can only go out if your partnership has melded at least one canasta. Once your side has a canasta, you may go out if you can and wish to, by melding all of your cards, or by melding all but one and discarding your last card.
It is legal to complete the required canasta and go out on the same turn. If your side does not yet have a canasta, you are not allowed to leave yourself without any cards at the end of your turn: you must play in such a way as to keep at least one card after discarding.
It is against the rules in this case to meld all your cards except one. You would then be forced to discard this last card, which would constitute going out illegally.
Note that it is not always an advantage to go out as soon as you are able to; the cards left in your partner's hand will count against your side, and you may in any case be able to score more points by continuing.
If you are able to go out but unsure whether to do so, you may if you wish ask your partner "may I go out? This question can only be asked immediately after drawing from the stock or taking the discard pile, before making any further melds other than the one involving the top card of the pile if it was taken.
Your partner must answer "yes" or "no" and the answer is binding. If the answer is "yes", you must go out; if the answer is "no" you are not allowed to go out.
You are under no obligation to ask your partner's permission before going out; if you wish, you can simply go out without consulting your partner.
Another way that play can end is when there are no more cards left in the face-down stock. Ok I Agree Learn More.
Download APK The description of Canasta One of the most popular mobile card game Canasta finally comes to Android!
The Most Popular card game now with multiplayer and offline mode. You can create table by yourself and play with your loved ones.
Canasta is a classic card game with many variations around the world. It's really close to other games like Buraco and Gin Rummy.
The game offers three type of variations, Rules customization as well as extensive statistics tracking. Play Team, Solo and Speed Canasta for ultimate fun!
BBC Online. Retrieved 27 January Chicago Playing Cards Collectors Bulletin. The Playing-Card , Vol. Canasta at The World of Playing Cards.
Zwickern at pagat. Retrieved February 14, Retrieved February 14, Playing cards. Categories : Playing cards Card game terminology. You are better off having a total score of 1,, rather than 1, because you need fewer points to get started on the next hand.
Modern American Canasta is a younger cousin of the game of Canasta explained here. The game is played to a score of 8, and has many variations.
For the full story, visit this Web site , but following are some of the main differences:. A player may add additional cards to a meld by their side, provided that the melds remain valid having no more than three wild cards.
He may not add cards to the opponents' melds. A meld comprising seven or more cards, including at least four natural cards called a "base" , is a canasta.
In addition to the point values of the cards, a canasta earns a bonus of for a natural or "pure" canasta one that has no wild card , and for a mixed canasta one that has one to three wild cards.
A completed canasta is squared up with a red card on top to indicate a natural one and a black card on top to indicate a mixed canasta. Additional cards may be added to a canasta to score their point values, but these do not affect the bonus - except that a wild card added to a natural canasta reduces it to a mixed canasta and a black card replaces the red card that was previously on top.
Minimum Count. A partnership's first meld its "initial" meld must meet a minimum count requirement that depends on the accumulated score of that side at the time, as follows: Accumulated Score at beginning of the deal Minimum Count Minus 15 0 to 1, 50 1, to 2, 90 3, or more The count of a meld is the total point value of the cards in it.
To meet the minimum, a player may make two or more different melds. If a player takes the discard pile, the top card but no other may count toward the requirement.
Bonuses for red threes and canastas do not count toward the minimum. After a side has made its initial meld, either partner may make any valid meld without reference to any minimum count.
The discard pile is frozen against a side before that side has made its initial meld. The initial meld unfreezes it for both partners, provided that it is not frozen again as described below.
The discard pile is frozen when a red three is turned as an upcard or if a wild card or a black three is turned as an upcard or discarded.
The lowermost freezing card of the pile is turned sidewise to indicate the freeze. A frozen discard pile is unfrozen only by being taken.
When the discard pile is topped by a wild card or a black three, at least one natural card must be discarded on top of the pile before the pile may be taken.
Then, a player may take that card and the pile only with a natural pair of the same rank from their hand. Before touching the discard pile, the player should show the pair together with any additional cards if needed to meet the minimum count of an initial meld.
When the discard pile is not frozen against their side, a player may take it: a with a natural pair matching the top card as above; or b by melding the top card with one matching natural card and one wild card from his hand; or c by adding the top card to a meld they already have on the table.
Having taken and melded the top discard as described, the player takes the rest of the pile into their hand and may then meld some or all of the additional cards as they please.
The discard pile may never be taken when its top card is a wild card, a black three, or a red three. A player may: 1 Examine the discard pile during their first turn before discarding.
When it is their turn to play, a player is entitled to be informed of a the minimum count requirement or score at the beginning of the hand of either side; b the number of cards held by any player; and c the number of cards remaining in the stock.
If a player's hand is reduced to one card, they may announce this fact. A player goes out when they get rid of the last card in their hand by discarding or melding it, provided that their side has melded at least one canasta or they complete a canasta while going out.
Failing this requirement, a player must keep at least one card in their hand. When a player goes out, the hand ends and the results on both sides are scored.
A player with only one card left in their hand may not take the discard pile if there is only one card in it. If a player sees that they are able to go out, before or after drawing, the player may say "Partner, may I go out?Canasta is normally played with two standard 52 card packs plus four jokers (two from each pack), making cards in all. They have standard point values as follows: The cards A, K, Q, J, 10, 9, 8, 7, 6, 5, 4 are called natural cards. All of the deuces (twos) and jokers are wild cards. Wer einen so genannten „unechten Canasta“ legt, der legt also einen Canasta mit nicht vollständig sieben natürlichen Karten. Wichtig für ein unechtes Canasta ist es aber, dass nicht mehr als drei Joker oder Zweier gelegt werden dürfen. a complete twos canasta scores points (this is a wild canasta made entirely of twos) a complete joker canasta scores points (this must contain all four jokers, together with three twos) any other complete wild canasta (containing one, two or three jokers) scores points. Canasta. You can play canasta with computers or online with other people Game's features: Advanced computers - 4-players and 2-players - Most popular rules variations - Ratings and leaderboard - Detailed statistics Time to play canasta! Contact support. A canasta consisting of wild cards is worth 3, points if it consists entirely of twos, 2, points if it contains all four jokers, or 2, points for any other combination. However, failing to complete a canasta once such a meld is made carries a 2, point penalty. Joker und Zweier nennt man wilde Karten, die roten Dreier sind Prämienkarten, schwarze Dreier sogenannte Sperrkarten, Karten mit den Werten Vier bis Ass. Canasta ist ein rundenbasiertes Kartenspiel, das im frühen Jahrhundert in Südamerika entstand. Mit zwei Päckchen französicher Spielkarten zu je 54 Karten. Joker: 50 Punkte; rote Dreien: Punkte; schwarze Dreien: 5 Punkte. Das Kartenspiel. Spielvorbereitung. Vor Beginn einer Partie werden die. Ein Joker und zwei Zweier oder umgekehrt wäre aber möglich. Wer ausmachen möchte, also einen Canasta ablegen will, der muss mindestens einen bereits.