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Zusatzblöcke Ganz schön clever / Doppelt so clever / DizzleSchmidt Spiele Doppelt so clever, Würfelspiel aus der Serie Klein & Fein, bunt bei bluethunderinternet.com | Günstiger Preis | Kostenloser Versand ab 29€ für. Bereits ab 7,69 € ✓ Große Shopvielfalt ✓ Testberichte & Meinungen ✓ | Jetzt Doppelt so clever () günstig kaufen bei bluethunderinternet.com Rezension / Test / Kritik des Würfelspiels DOPPELT SO CLEVER von Wolfgang Warsch – erschienen bei Schmidt Spiele (Erweiterung zu.
Doppelt So Clever Twice As Clever (Doppelt so clever) VideoDoppelt so clever - Mein Ersteindruck - Wie gut ist der Ganz schön clever Nachfolger?
Foxes are each worth the score of your lowest-scoring zone, and you can now earn a fox by maxing out your re-rolls. I had studied the aforementioned optimal strategy and strived for perfection.
My first score was a soul-crushing sub; it was surprisingly difficult to keep all zones in check.
It was a bittersweet relief, however, this was a sign that I had plenty left to learn. Doppelt So Clever succeeds in being a much more tactical affair.
Focusing on earning foxes for large score bonuses still applies here. That being said, finding a balance between zones is where the challenge lies.
Thankfully, Doppelt So Clever delivers in this regard as well. The uncertainty of not knowing what zones to focus on makes getting bonuses feel more rewarding.
The game works equally well with all player counts. The number of rounds also decreases depending on the number of players, keeping game times consistent.
The dice and score sheets are vibrant, and the game comes with a considerable amount of the latter. However, I suggest laminating four sheets and using markers to ensure infinite replay-ability.
The box doubles as the silver platter also, and you can find a way to fit both games in one box. Despite the extra mechanics, the game still maintains the soul and atmosphere of its predecessor.
Despite both games being completely themeless, engagement levels are surprisingly high here. I find that all players tend to watch eagerly as dice are added to the silver platter.
There is also a sense of encouragement as players discuss the best die to choose for the current situation. All of this is not to say that Doppelt is strictly better than Ganz Schön Clever, of course.
Some may enjoy following the more cohesive strategies that Ganz Schön Clever incentivises also. Doppelt So Clever provides complex gameplay for those who desire it, and will demand multiple plays to build familiarity.
Replay-ability is stronger here, however it does not retain the simplicity of its predecessor as a result. If you enjoy Ganz Schön Clever by any means, you have little to lose by picking this up.
This game is a fantastic progression and will put your knowledge to the test. ALL the games I have ever wanted, even ones I'd never heard of before, in one place - ranked, rated, and ready to go.
I've ordered a few things from Zatu this year, and the prices, service and delivery have been excellent. Doing all this in is amazing! Thank you Zatu games.
Games arrived as described and in good time. I may have spent quite a bit of money during lockdown on games. Bought loads of stuff from Zatu and always been impressed by the prices, range and speed of delivery.
Always some good bargains to be had as well as plenty of harder to find games Highly recommend. Attractive price with bulk discounts and timely deliveries.
Can improve the packaging to include foam or bubble wrappers. When you choose to mark something in the blue section, you choose either the blue die or the white die and you add the two together.
Whatever that number is, you will write in the first available box on the far left. After that, each blue number you write in the blue section has to be less than or equal to the previous number.
At the end of the game you score points based on how far down the line you get in blue. The green section is a bit of a unique change in the game.
The green section has boxes in pairs, on the left side, you want to put the high number, on the right side you want to put the low number.
You do this because you are going to subtract and the difference between the two is what you are going to score. Your total score in green will be the cumulative differences.
Pink, an exciting new color is an interesting scoring section. There are no requirements for writing numbers in the pink section, and you will score the cumulative points at the end of the game.
You will score every number at the end of the game, but the actions will not have been achieved. The yellow section is a bit different.
When you choose to take a yellow die, or a white die and call it yellow, you are going to mark the corresponding number in the yellow section.
The first time you mark a number, you are going to circle it. The next time you mark that same number in yellow, you will mark it with an X. So in order to score in yellow, you are going to have to mark numbers twice.
Circled numbers in yellow will unlock the actions that you can earn, but will not score points. When you choose to mark a grey, you take the grey and you will mark the color of your choice for the number of that grey die.
In addition to that you will mark every die you rolled that is lower than that grey die in the grey section in their appropriate box, the white die is still a wild.
Those dice that you just used, other than the grey, go directly to the silver platter and are unavailable to re-roll. Scoring in the grey section is done in rows, you score each row based on how many marks you have in that row.
The actions in Doppelt so Clever are mostly the same. You still have your re-roll action, along with your plus one action.
There is one new action however, the unlock action. The unlock action allows you to return dice that are on the silver platter, back into your available pool of dice to re-roll before you roll the dice.
Another interesting new addition for Doppelt so Clever is that there are now bonuses at the ends of the action tracks.
This means if you earn six of any of the different actions, you will gain another bonus, and bonuses are the key. A four player game lasts four rounds, a three player game goes five rounds, and a solo or two player game will go six rounds.
The player with the highest total points is the most clever one of them all! Nearly forty plays with other people and almost one hundred plays on the app version.
With that many plays you start developing a pattern, and then everyone else playing against you starts developing that same pattern and the game kind of loses its luster.
It becomes more about who can roll the right dice versus finding the right scoring combinations. Luckily for me, Doppelt so Clever has come around and now I have a completely new puzzle to solve.
The game play and flow is exactly the same, but surprisingly with the changes, it manages to feel completely different. Sure you are still rolling dice and choosing one to use, but the new scoring and especially the new ways to score give it a fresh overhaul feel.
When you get a column completed you get a bonus. Scoring is by taking the number of marks in each of the four rows and collecting the score bonus for each so you will get four of these.
You get bonuses when you complete any column or row. Scoring is based on the total number of boxes you checked off in the entire yellow section.
You can use it for any color you would like. If you use it as blue in a roll, you still add it with the existing blue die to determine the total for that section.
This bonus lets you reroll one or many dice from any roll. You can also use multiple of these in a single roll. You can use them as many times as you want, as long as you have accrued that many to use.
With this, you are able to return a die that has already placed on the silver tray back into your next roll.
This symbol lets you double up any used die. So if you scored a white 6, you could use this to create another white six score mark on your sheet without affecting your other rolls.
When you complete a cell or a column or row and you see one of these, it triggers and you get that bonus. If you get a pink question mark from completing a row in yellow, for example, you get to add a bonus score to the pink row.
The number is always the best possible number that could be possible so 6 if you want a high number and 1 if you want a low number.
FOX — One symbol not yet explained is the Fox, a little red cartoonish guy. This is a very important symbol that wins games.
The fox is equal to whatever the total of your lowest scoring section is. So if you do great in everything, but have a zero in yellow, the fox is equal to zero.
A key to mastering how to play Twice As Clever. We hope you can now say you know how to play Twice as Clever. The game is a top-notch roll-n-write board game that has brilliant ingenuity and everything you could want in a game of its type.
This 2 — 4 person game is quick and lightweight but there are so many paths to victory and everything works together so much, that you have to be pretty clever to navigate this maze.
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